Attach particles to surface of physX simmed geo?
#1
I have a fairly complicated flow using multiple birth shapes, voronoi fractures, physx bindings and dynamics, etc. This is all working pretty much how I want, but now I need to "attach" smaller detail objects to the existing simmed geo without it affecting the current sim. I've tried creating a new flow with a birth shape to turn the detail geo into particles and choosing the original TyFlow object in an Object Bind operator, but it doesn't seem to work. I've also tried using a Particle Bind in the original flow instead, but I need these smaller bits to follow the closest SURFACE of the simmed geo, not simply their particle center points.

I was wondering if there might be a way to add these smaller objects to the PhysXBind but have them ignored for mass and collisions, etc. Think of a bridge collapsing where all of the major structure is simmed but you want to attach extra "gak" like braces and bolts to that.  Thanks.
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Attach particles to surface of physX simmed geo? - by mitchfx - 04-27-2019, 06:32 PM

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