Property test other events
#2
You can do it with a script operator, but not without.

As a workaround (not requiring a script operator), you could alternate your actors between 2 events that change their group based on their speed....putting them in the proper group for ragdolling only if their speed is above/below a certain threshold.

Every operator will be getting filters soon that will make this even easier.
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Messages In This Thread
Property test other events - by insertmesh - 04-27-2019, 11:00 PM
RE: Property test other events - by tyFlow - 04-27-2019, 11:17 PM
RE: Property test other events - by insertmesh - 04-29-2019, 03:26 PM

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