All forces are in units per frame.
Mass values are purely multipliers for forces and/or particle relations. For example, if two particles are bound together and one particle has a mass of 1 and the other has a mass of 10, the first particle will have to exert 10x the force on the second in order to maintain equilibrium. Same goes for forces...if you set forces to be relative to mass, a particle with a mass of 10 will take 10x the force to move it as a particle with a mass of 1. If you enable "relative to mass" for any force, including gravity, resulting velocities will be affected.
Anyways, not sure how your latest post relates to the crashing you said you were experiencing earlier...you mentioned setting relative to mass solved the issue, but crashes should not be happening at all.....if you could send an example scene reproducing the crash to me I'd appreciate it
Mass values are purely multipliers for forces and/or particle relations. For example, if two particles are bound together and one particle has a mass of 1 and the other has a mass of 10, the first particle will have to exert 10x the force on the second in order to maintain equilibrium. Same goes for forces...if you set forces to be relative to mass, a particle with a mass of 10 will take 10x the force to move it as a particle with a mass of 1. If you enable "relative to mass" for any force, including gravity, resulting velocities will be affected.
Anyways, not sure how your latest post relates to the crashing you said you were experiencing earlier...you mentioned setting relative to mass solved the issue, but crashes should not be happening at all.....if you could send an example scene reproducing the crash to me I'd appreciate it