Retain Object space mapping on particle instances?
#4
I see, thank you. However, isn't this quite a limitation? Imagine a case where you need to fill a volume or a space with different objects, in that case users would want to keep mapping intact instead of having one material displayed on the entire tyFlow object.
I wonder though, it works when exporting to geometry, it's only not respecting mapping as long as it's native tyFlow output, which makes me think it's all there internally.

I'd really love this being supported since tyFlow is quite a beast and I would just love to use this without the current limitation. It works for stills with some manual work but it makes such a setup unusable for animations.
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RE: Retain Object space mapping on particle instances? - by pokoy - 04-29-2019, 12:20 PM

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