04-29-2019, 03:26 PM
hehe, more filters more fun...
Not sure if this is part of the same Problem, just gonna post it here anyways:
Lets say I have two physx birth events and I want to test if Particles from event A collide with Particles from event B, but NOT if they collide with themselves (Particles from event A)...
Is that even possible?
I was trying to find a workaround to use deforming meshes as physX colliders, by using face fracture and shell op together with object bind to create a deforming mesh collider...
Not sure if this is part of the same Problem, just gonna post it here anyways:
Lets say I have two physx birth events and I want to test if Particles from event A collide with Particles from event B, but NOT if they collide with themselves (Particles from event A)...
Is that even possible?
I was trying to find a workaround to use deforming meshes as physX colliders, by using face fracture and shell op together with object bind to create a deforming mesh collider...