04-30-2019, 05:03 AM
(This post was last modified: 04-30-2019, 05:06 AM by Larsson2000.)
Still problems rendering using Deadline.
In the beginning everything goes fine, but when particle count rises, slaves will stall.
Everything is cached. Memory usage is ok (average 24GB).
Rendering locally takes under 10 minutes per frame and using deadline same frame might take an hour.
I'm sometimes getting this error in Deadline:
Error: RenderTask: Unexpected exception (vector<T> too long
Using latest tyFlow_016016_VRayNEXT on Max 2019
Cheers,
Lasse
In the beginning everything goes fine, but when particle count rises, slaves will stall.
Everything is cached. Memory usage is ok (average 24GB).
Rendering locally takes under 10 minutes per frame and using deadline same frame might take an hour.
I'm sometimes getting this error in Deadline:
Error: RenderTask: Unexpected exception (vector<T> too long
Using latest tyFlow_016016_VRayNEXT on Max 2019
Cheers,
Lasse