05-02-2019, 02:45 AM
Sure, that's possible. Scale by texmap is just a multiplier on whatever values you set in the main spinners...which themselves can be used as multipliers on a prior scale value.
So you can setup one scale operator to define your base scale, then a second one with scale by texmap to act as a multiplier on it. Set both to continuous if your texmap/scale is animated.
Attached is an example file. Change the scale of the first scale operator and see how the second one simply modifies it with a tex.
So you can setup one scale operator to define your base scale, then a second one with scale by texmap to act as a multiplier on it. Set both to continuous if your texmap/scale is animated.
Attached is an example file. Change the scale of the first scale operator and see how the second one simply modifies it with a tex.