Scale by RGB
#2
Sure, that's possible. Scale by texmap is just a multiplier on whatever values you set in the main spinners...which themselves can be used as multipliers on a prior scale value.

So you can setup one scale operator to define your base scale, then a second one with scale by texmap to act as a multiplier on it. Set both to continuous if your texmap/scale is animated.

Attached is an example file. Change the scale of the first scale operator and see how the second one simply modifies it with a tex.


Attached Files
.max   scaleByTexmap_001.max (Size: 640 KB / Downloads: 328)
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Messages In This Thread
Scale by RGB - by Syu_z - 05-01-2019, 03:48 PM
RE: Scale by RGB - by tyFlow - 05-02-2019, 02:45 AM
RE: Scale by RGB - by Syu_z - 05-02-2019, 02:55 AM
RE: Scale by RGB - by tyFlow - 05-02-2019, 03:08 AM
RE: Scale by RGB - by Syu_z - 05-02-2019, 03:19 AM

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