Possible bug with velocity test and object bind
#1
Hi there,

I have found a possible bug, although I´m thinking it might be intentional/user error:

I have particles bound to an objects surface and want them to break off, when the deforming object exceeds a certain speed.

So I have object bind set to "Lock to surface" with 100% friction and added a property test for velocity magnitude.
I can see with the display data, that the particles clearly exceed the specified velocity, yet they don´t test true.

But when I change the Position bind type from "sticky" to "Linear spring", it works.

Haven´t played around enough with the linear spring type and for what I´m doing it seems fine, just checking if thats intentional or a bug, since breaking off by velocity is quite a common scenario.
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Possible bug with velocity test and object bind - by insertmesh - 05-02-2019, 07:35 PM

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