05-02-2019, 10:36 PM
Glad you figued it out!
And yes the clamping is necessary due to the way max filters maps by default. It's kind of annoying, but it makes sensei if you think about it...if it didn't filter pixels at the borders of a map, you'd potentially see hard seams at areas where the tiling occurs. You can minimize the effect by disabling filtering/blurring in the render but I'm not sure if that's possible in the view.
And yes the clamping is necessary due to the way max filters maps by default. It's kind of annoying, but it makes sensei if you think about it...if it didn't filter pixels at the borders of a map, you'd potentially see hard seams at areas where the tiling occurs. You can minimize the effect by disabling filtering/blurring in the render but I'm not sure if that's possible in the view.