05-07-2019, 12:15 AM
1) Currently the speed operator is not seeded by time, but I plan on adding more seeding options in the future. In the meantime, you can use a force operator's noise settings to simulate random direction changes. Then just create an event loop where every x frames you send particles to an event containing the force, where they get the new velocity applied to them, and then send them back to the originating event.
2) You probably want Surface Test, not Object Test. Object Test just tests against the pivot point, not the mesh.
3) Sure, using a Collision or Push In/Out operator.
2) You probably want Surface Test, not Object Test. Object Test just tests against the pivot point, not the mesh.
3) Sure, using a Collision or Push In/Out operator.