05-10-2019, 05:37 AM
true the dissapearing edges was something "unreal" for real the face stays there, and doesn't happen all the time.
Another viewport "bug" i found is that if I separate the voronoi shapes a bit, jiggles a lot when playing, but doesn't happen if I scroll the timeline.
Well it's in the file you can test it.
Another viewport "bug" i found is that if I separate the voronoi shapes a bit, jiggles a lot when playing, but doesn't happen if I scroll the timeline.
Well it's in the file you can test it.