testing the continuous voronoi problem
#3
true the dissapearing edges was something "unreal" for real the face stays there, and doesn't happen all the time.

Another viewport "bug" i found is that if I separate the voronoi shapes a bit, jiggles a lot when playing, but doesn't happen if I scroll the timeline.

Well it's in the file you can test it.


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.max   continuous_voronoi_B_03_forTyson.max (Size: 716 KB / Downloads: 303)
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Messages In This Thread
testing the continuous voronoi problem - by houou - 05-09-2019, 02:17 PM
RE: testing the continuous voronoi problem - by houou - 05-10-2019, 05:37 AM

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