ok ive been testing this method, but it doesnt work properly. if the faces of the bound mesh move diagonally, then the particles detach from the mesh, since they retain their x and y positions from the mesh, but when the z position is set after the bind operator, they are moved up or down to their original z position, detatching themselves from the mesh in the process.
im after a way to keep them on the mesh, but stay locked in position on the z axis, this would require the z postion to be ignored when following the mesh, but x and y bindings to still be respected.
im after a way to keep them on the mesh, but stay locked in position on the z axis, this would require the z postion to be ignored when following the mesh, but x and y bindings to still be respected.