Custom Sand and Grain Solvers Techniques
#4
(05-13-2019, 06:23 AM)mazi710 Wrote: As far as i'm aware the granular solver in Houdini works very differently, making grains in TyFlow isn't actually using a special granular solver to my knowledge. Also Houdini is a big expensive separate piece of software, TyFlow is a free (He said very affordable when priced commercially) plugin made by one guy. As much as i love TyFlow and how incredible it is i doubt it's gonna flat out replace whole programs made by big companies with hundred of employees.

EDIT: Also, what you linked in that video is very basic and should be completely doable in TyFlow.

Thanks, i would also like Tyson to shed some light on it as well.
However this one guy is more talented than anyone at autodesk, he single handedly resurrected MAX particles, so there is that. Smile
Can you tell me that hour glass and ball moving through sand is doable in tyflow in its current state? 
Can you or anyone else can suggest few steps on how.
Thank you once again for your input.
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RE: Custom Sand and Grain Solvers Techniques - by 3d-agent - 05-13-2019, 11:21 PM

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