05-17-2019, 10:23 PM
If you have exactly the same number of particles on each object, just offset your simIndex by the number of particles to get the other half of the particles. So something like this: (untested)
Code:
int numPlaneVertices = 25;
int sInx = tf.GetSimIndex(i)
int sInx2 = sInx + numPlaneVertices;
tf.SetTM(sInx2, tf.GetTM(sInx));