spawn towards nearest particle possible?
#2
Ok so i'm now trying to get a fake growth setup to work.  I figured i could birth 1 particle then spawn multiple offset a distance using the spread operator.  After that i spawned at a rate per sec and tested against a binding absolute distance to keep the particles apart and end up with a nice even (not symmetrical) cover of the surface.  Problem is the spawned particles jump position every frame, so i added a test against event time to freeze after they had found a valid position. alas, still plenty of position jumping.

https://www.dropbox.com/s/nsl0lat9en4cfw...6.png?dl=0
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RE: spawn towards nearest particle possible? - by joe_coke - 05-23-2019, 04:15 PM

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