Camera Culling
#3
(05-06-2019, 01:31 AM)tyFlow Wrote: That's tricky because for actors you're not only culling their particles from display, but also their skinned meshes which internally are stored as particle-independent meshes. I'll have to think about it a bit but I do agree it's probably a good idea.

Yeah, this is a much missed feature and among the obvious usages, it should help render high number of particles that use high rez custom shapes with Redshift, since there is no instancing support for this renderer.

Thanks,
Greg
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Messages In This Thread
Camera Culling - by alexgiel - 05-04-2019, 12:31 AM
RE: Camera Culling - by tyFlow - 05-06-2019, 01:31 AM
RE: Camera Culling - by Gregory - 05-28-2019, 02:07 AM

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