06-11-2019, 03:59 PM
(06-11-2019, 03:35 PM)tyFlow Wrote: Have you tried the Face Fracture operator? That's exactly what it does.
Arghhh... you are right. I already use Face fracture for several objects, but I had the smooth problem.... so I forgot.
I don't know if it is even possible to fracture an object partially ( inside an another volume ) and not the whole object.