More control over particles in Phoenix
#2
I'm not sure if there's a way to calculate buoyancy like that within a PhoenixFD grid. I'd have to talk to the ChaosGroup team about that.

As for your other requests, they can all be achieved with the script operator reading properties saved by the Fluid Properties operator, or by doing neighbor tests on particles driven by the liquid particles of a PhoenixFD grid. I think they're a little too esoteric to have as features in a specific operator.
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RE: More control over particles in Phoenix - by tyFlow - 06-15-2019, 02:01 AM

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