06-15-2019, 02:09 AM
Level of detail (LOD) display like that is an interesting idea, although it can be annoying to setup for the user and I've tried to design tyFlow in such a way that it's not necessary (by implementing viewport/render instancing when possible...although instancing is not supported for many renderers yet so for many people this issue is not yet resolved).
Maybe a simpler approach is just to have the display operator default to points instead of geometry, if a particle is beyond a certain distance from the camera or something. I"ll have to think about it.
Maybe a simpler approach is just to have the display operator default to points instead of geometry, if a particle is beyond a certain distance from the camera or something. I"ll have to think about it.