Particle display accuracy
#2
Level of detail (LOD) display like that is an interesting idea, although it can be annoying to setup for the user and I've tried to design tyFlow in such a way that it's not necessary (by implementing viewport/render instancing when possible...although instancing is not supported for many renderers yet so for many people this issue is not yet resolved).

Maybe a simpler approach is just to have the display operator default to points instead of geometry, if a particle is beyond a certain distance from the camera or something. I"ll have to think about it.
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Particle display accuracy - by cgdvs - 06-14-2019, 06:34 AM
RE: Particle display accuracy - by tyFlow - 06-15-2019, 02:09 AM

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