Surface Test bug ?
#4
Ah yea, once a particle is deleted it's gone for good.

An alternative would be to send particles to an event with no display/mesh operator when they're inside a volume, then in that event have an "outside volume" surface test that sends them back to the original event. That way particles will only be visible/renderable when outside the volume. And looping events like that is perfectly fine in tyFlow.
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Messages In This Thread
Surface Test bug ? - by Gregory - 06-14-2019, 12:23 PM
RE: Surface Test bug ? - by tyFlow - 06-15-2019, 02:25 AM
RE: Surface Test bug ? - by Gregory - 06-15-2019, 03:25 AM
RE: Surface Test bug ? - by tyFlow - 06-15-2019, 03:33 AM

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