cache and distributed rendering
#1
hello, i have a scene where i attached some particles to some stone and when they move they spawn by travel other particles which are shape facing with transperancy = smoke . when i scrub trough the timeline in takes a little time to cache it and then it plays flawlessly forwards and backwarads . and it renders fine in Distributed rendering.

i open another scene and import the same smoke event and attach it to a slightly bigger object. remember the numbers are the same . the number of particles should be the same. When i scrub trough the timeline it always stops to cache the frames.. even when those frames were cached..when i go to frame 40 - it caches , when i go back it caches again and when i go to frame 40 again - it again caches.. and when i render i get the buggy buckets. 

also in the same scene when i render - before each frame it gets stuck for a long time on building embree static accelerator : done . stays like this for some time and then renders
Why is that ?
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Messages In This Thread
cache and distributed rendering - by devailo - 06-19-2019, 10:56 AM
RE: cache and distributed rendering - by tyFlow - 06-20-2019, 04:30 AM
RE: cache and distributed rendering - by devailo - 06-24-2019, 07:50 AM
RE: cache and distributed rendering - by tyFlow - 06-24-2019, 02:37 PM
RE: cache and distributed rendering - by devailo - 06-25-2019, 09:31 AM
RE: cache and distributed rendering - by tyFlow - 06-25-2019, 05:28 PM
RE: cache and distributed rendering - by devailo - 06-26-2019, 06:21 PM
RE: cache and distributed rendering - by tyFlow - 06-26-2019, 08:14 PM
RE: cache and distributed rendering - by devailo - 06-27-2019, 12:00 PM

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