cache and distributed rendering
#2
Sounds like a buggy modifier or something sending improper reset notifications.

If you enable "print sim reset info" in the tyFlow debugging rollout you can view the maxscript listener for hints about which object/operator is causing the sim to reset continually.

If you want you can also send the scene to support@tyflow.com for me to take a look when I get the chance.
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Messages In This Thread
cache and distributed rendering - by devailo - 06-19-2019, 10:56 AM
RE: cache and distributed rendering - by tyFlow - 06-20-2019, 04:30 AM
RE: cache and distributed rendering - by devailo - 06-24-2019, 07:50 AM
RE: cache and distributed rendering - by tyFlow - 06-24-2019, 02:37 PM
RE: cache and distributed rendering - by devailo - 06-25-2019, 09:31 AM
RE: cache and distributed rendering - by tyFlow - 06-25-2019, 05:28 PM
RE: cache and distributed rendering - by devailo - 06-26-2019, 06:21 PM
RE: cache and distributed rendering - by tyFlow - 06-26-2019, 08:14 PM
RE: cache and distributed rendering - by devailo - 06-27-2019, 12:00 PM

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