06-24-2019, 08:38 PM
I love it so far, but there are some improvements:
- mesh non uniformly scaled /formed particles correctly, so we could mesh flat particles on surfaces (like a thin water-coating or droplets running down glass with flat trails.
- viewport/render density settings to have it fast in viewport and pretty at render time.
- some kind of anisotropy mesh taking in account the velocity of the particles and change stretching or melting settings accordingly to neighbors in moving direction. Thinkbox Frost can do this and it greatly improves meshing of liquid particles.
- tyFlow details like selection of simulation groups
- motionblur? VrayMetaball and Frost can do it
- a more blobby / dissolving mode with smaller particles connecting over wider gaps to their neighbors, Gaussian isn't bad but more and wider
I didn't even dreamed of a tyflow mesher because most of us have VrayMetaball or Frost but you surprised me. Again.
Thanks a lot, tyflow is the most amazing particles/physics thing to happen to 3dsmax for 15 years.
- mesh non uniformly scaled /formed particles correctly, so we could mesh flat particles on surfaces (like a thin water-coating or droplets running down glass with flat trails.
- viewport/render density settings to have it fast in viewport and pretty at render time.
- some kind of anisotropy mesh taking in account the velocity of the particles and change stretching or melting settings accordingly to neighbors in moving direction. Thinkbox Frost can do this and it greatly improves meshing of liquid particles.
- tyFlow details like selection of simulation groups
- motionblur? VrayMetaball and Frost can do it
- a more blobby / dissolving mode with smaller particles connecting over wider gaps to their neighbors, Gaussian isn't bad but more and wider
I didn't even dreamed of a tyflow mesher because most of us have VrayMetaball or Frost but you surprised me. Again.
Thanks a lot, tyflow is the most amazing particles/physics thing to happen to 3dsmax for 15 years.