06-25-2019, 10:29 AM
(This post was last modified: 06-25-2019, 10:48 AM by insertmesh.)
First of all:
I friggin LOVE the tyMesher!! I was hopping it would come at some point, but I would have never thought it would come that fast...
I would also love to be able to exclude by groups and having a viewport/render resolution might be useful as well, although in its current form its already pretty fast and I´m not sure you´d actually need it.
Also the connecting smaller dots over wider distance would be interesting, so you could have thin tendrils without more particles.
In my first try I just used a resample op to close the gaps between smaller particles, but that changes the simulation at times and isn´t that easy to control (at least in my setup, might have to dig deeper there.).
A couple more suggestions:
1. You can pick several objects in the tyFlow (brilliant, wouldn´t even have thought of that), so it would be cool if you could set different settings for the radii of each object. Not sure if that makes sense from a programming PoV.
2. Not a suggestion, but rather a question...is the tyMesh compatible with Vraydisplacement? So cool though, that you can use all kinds of modifier on top.
Scratch the part about the render resolution. Thats totally there already....doh.
I friggin LOVE the tyMesher!! I was hopping it would come at some point, but I would have never thought it would come that fast...
I would also love to be able to exclude by groups and having a viewport/render resolution might be useful as well, although in its current form its already pretty fast and I´m not sure you´d actually need it.
Also the connecting smaller dots over wider distance would be interesting, so you could have thin tendrils without more particles.
In my first try I just used a resample op to close the gaps between smaller particles, but that changes the simulation at times and isn´t that easy to control (at least in my setup, might have to dig deeper there.).
A couple more suggestions:
1. You can pick several objects in the tyFlow (brilliant, wouldn´t even have thought of that), so it would be cool if you could set different settings for the radii of each object. Not sure if that makes sense from a programming PoV.
2. Not a suggestion, but rather a question...is the tyMesh compatible with Vraydisplacement? So cool though, that you can use all kinds of modifier on top.
Scratch the part about the render resolution. Thats totally there already....doh.