06-25-2019, 10:57 AM
Ok, I think I got that mostly...
Just to clarify...If I´m adding a skinned mesh, do I actually need to also add all the corresponding bones (as I´ve done before), or are they automatically added to the flow through the tyActor?
And in that chain lin example...the only way to get "smooth" chain links would be to snapshot the starting point as a mesh, weld the verts in that and than skin that to the flow, or is there another way to achieve that?
Just asking for a friend....
Quote:as well as any bones that were detected through Skin modifiers in tyActor meshes.
Just to clarify...If I´m adding a skinned mesh, do I actually need to also add all the corresponding bones (as I´ve done before), or are they automatically added to the flow through the tyActor?
And in that chain lin example...the only way to get "smooth" chain links would be to snapshot the starting point as a mesh, weld the verts in that and than skin that to the flow, or is there another way to achieve that?
Just asking for a friend....
