06-25-2019, 02:41 PM
Any skinned meshes added to a tyActor will automatically have its bones detected and added as well....no need to add them manually.
If a skinned mesh were added to my chain link example, using the current convex chain parts as bones, the result would be smooth chain links in the flow...so no need for welding. I may modify the example file at some point to include that.
If a skinned mesh were added to my chain link example, using the current convex chain parts as bones, the result would be smooth chain links in the flow...so no need for welding. I may modify the example file at some point to include that.