cache and distributed rendering
#6
I opened your scene and was unable to replicate the issue. Once it caches it does not re-cache it each time the frame is changed.

I also tried merging your scene into a new scene and again, no problem.

However, you have a scripted plugin "randomize elements" on your floor_light object, which may be sending improper reset notifications up the stack which could be causing the reset. Because you didn't include that scripted plugin with your file I cannot test it. Try deleting that modifier from your objects and see if the problem persists.
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Messages In This Thread
cache and distributed rendering - by devailo - 06-19-2019, 10:56 AM
RE: cache and distributed rendering - by tyFlow - 06-20-2019, 04:30 AM
RE: cache and distributed rendering - by devailo - 06-24-2019, 07:50 AM
RE: cache and distributed rendering - by tyFlow - 06-24-2019, 02:37 PM
RE: cache and distributed rendering - by devailo - 06-25-2019, 09:31 AM
RE: cache and distributed rendering - by tyFlow - 06-25-2019, 05:28 PM
RE: cache and distributed rendering - by devailo - 06-26-2019, 06:21 PM
RE: cache and distributed rendering - by tyFlow - 06-26-2019, 08:14 PM
RE: cache and distributed rendering - by devailo - 06-27-2019, 12:00 PM

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