cache and distributed rendering
#8
You can also cache any geometry using tyFlow. Just create an empty flow, add an Export Particles operator to its own event, define the additional geomtery you'd like to include and then export...from there you can import with a tyCache object and use that as your emitter. Although point cache should be sufficient if topology isn't changing.
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Messages In This Thread
cache and distributed rendering - by devailo - 06-19-2019, 10:56 AM
RE: cache and distributed rendering - by tyFlow - 06-20-2019, 04:30 AM
RE: cache and distributed rendering - by devailo - 06-24-2019, 07:50 AM
RE: cache and distributed rendering - by tyFlow - 06-24-2019, 02:37 PM
RE: cache and distributed rendering - by devailo - 06-25-2019, 09:31 AM
RE: cache and distributed rendering - by tyFlow - 06-25-2019, 05:28 PM
RE: cache and distributed rendering - by devailo - 06-26-2019, 06:21 PM
RE: cache and distributed rendering - by tyFlow - 06-26-2019, 08:14 PM
RE: cache and distributed rendering - by devailo - 06-27-2019, 12:00 PM

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