Modify particle ID
#3
If the way "shape" reads an object is also in the form of a list, then I can customize the start time of the object animation.
In this case, I will be able to redistribute the animation start time of the object.
example:
  A: There is a head now, his skin is slowly splitting, and the cracked part of the skin is slowly tilted up until it falls off. At this point I have adjusted all the animations in unison, and I need particles to disturb the animation.
  B: For example, there are a lot of buildings, I gave them a unified slice growth animation. At this time I need to make the building grow according to the conditions.
  There are still many examples. I didn't mention "Actor" here because "Actor" can't recognize many custom animations, such as slice animations. And "shape" can recognize a variety of animations, so I hope that "shape" can have a list like "Birth Shape".
This way I can reactivate the animation start time for objects that have animations. This will become very useful and interesting.
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Messages In This Thread
Modify particle ID - by cgdvs - 06-29-2019, 01:41 PM
RE: Modify particle ID - by tyFlow - 07-01-2019, 02:31 PM
RE: Modify particle ID - by cgdvs - 07-01-2019, 02:52 PM
RE: Modify particle ID - by tyFlow - 07-01-2019, 03:14 PM
RE: Modify particle ID - by cgdvs - 07-02-2019, 12:49 AM
RE: Modify particle ID - by tyFlow - 07-02-2019, 07:40 AM

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