If the way "shape" reads an object is also in the form of a list, then I can customize the start time of the object animation.
In this case, I will be able to redistribute the animation start time of the object.
example:
A: There is a head now, his skin is slowly splitting, and the cracked part of the skin is slowly tilted up until it falls off. At this point I have adjusted all the animations in unison, and I need particles to disturb the animation.
B: For example, there are a lot of buildings, I gave them a unified slice growth animation. At this time I need to make the building grow according to the conditions.
There are still many examples. I didn't mention "Actor" here because "Actor" can't recognize many custom animations, such as slice animations. And "shape" can recognize a variety of animations, so I hope that "shape" can have a list like "Birth Shape".
This way I can reactivate the animation start time for objects that have animations. This will become very useful and interesting.
In this case, I will be able to redistribute the animation start time of the object.
example:
A: There is a head now, his skin is slowly splitting, and the cracked part of the skin is slowly tilted up until it falls off. At this point I have adjusted all the animations in unison, and I need particles to disturb the animation.
B: For example, there are a lot of buildings, I gave them a unified slice growth animation. At this time I need to make the building grow according to the conditions.
There are still many examples. I didn't mention "Actor" here because "Actor" can't recognize many custom animations, such as slice animations. And "shape" can recognize a variety of animations, so I hope that "shape" can have a list like "Birth Shape".
This way I can reactivate the animation start time for objects that have animations. This will become very useful and interesting.