07-03-2019, 04:29 PM
(05-31-2019, 08:13 AM)devailo Wrote: Dont know if it is because of the high volume of the smoke (the many particles) but the particles dont really fadeout anymore. They just turn white and stay there until are deleted.
Hi, could it be that you need to set the amount of depth-levels in your render settings for calculating alpha?
*would really find it interesting to see how you got this far tho!