07-05-2019, 11:37 AM
I recently had a sim, where some cloth particles seemed to stop mid simulation and I figured out the cause.
I had a slow operator in the flow set to 10% and with default values otherwise to counteract some force with noise.
As I changed the "only affect" from "All values" to "Values greater than zero", that behaviour stopped.
I´m assuming this makes sense and I just don´t understand it, or is this a bug?
Could you elaborate?
Also, if this is how its supposed to be, it might be worth considering making "Values greater than zero" the default.
I had a slow operator in the flow set to 10% and with default values otherwise to counteract some force with noise.
As I changed the "only affect" from "All values" to "Values greater than zero", that behaviour stopped.
I´m assuming this makes sense and I just don´t understand it, or is this a bug?
Could you elaborate?
Also, if this is how its supposed to be, it might be worth considering making "Values greater than zero" the default.