proximity scale
#1
been playing with "proximity scale"  but im having trouble getting the effect i want. 

i wish my physx fragments to be at 100% scale, but when an object passes through, they scale up a bit.    ive tried numerous combinations of settings, just fiddling, but i miss some absolute scale settings for "near" and "far"  

default the particles scale down to zero as the object passes by. 


i can invert this, so particles scale up, but this means their default "far" state is scale zero.  

any way to do this?     

i also tried using scale by texmap, using vray distance tex, but it seems not to work properly.. all particles are scaled equally, based on distance of driver object to origin.
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Messages In This Thread
proximity scale - by super gnu - 07-08-2019, 12:12 PM
RE: proximity scale - by tyFlow - 07-08-2019, 11:21 PM
RE: proximity scale - by super gnu - 07-09-2019, 07:53 AM
RE: proximity scale - by tyFlow - 07-11-2019, 04:00 AM

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