Keep animation loop after PhysX actor goes dynamic
#3
I can't see your settings due to youtube compression, but generally if you want actors to follow animation when in ragdoll mode, you want the strength of the bindings between their bones to be very weak, so the bind strength doesn't counteract the animation matching.

Eventually I will be adding another match animation mode which should avoid these issues, but adjusting binding pose rather than simply applying spin forces to match target animation, but I haven't implemented that yet.
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RE: Keep animation loop after PhysX actor goes dynamic - by tyFlow - 07-08-2019, 11:11 PM

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