Keep animation loop after PhysX actor goes dynamic
#4
Hey! thanks for your reply and for your awesome plugin!

After some more testing, yes, making weaker binds helped quite a bit, but the jitter was still there. So I raised the Time Step in the main settings of the TyFlow to "1/4 Frame". And now it's a much much smoother animation:



Another thing that I found is that these guys are very small (I can't believe I missed that...) They are about 1-2 cm in size. I imagine this is affecting a lot the calculations of intersections and such things.

So next step will be to make them the size of a football and play with ore interesting rigs (with blinking eyes for example).
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RE: Keep animation loop after PhysX actor goes dynamic - by ellukazorosa - 07-09-2019, 07:52 AM

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