07-09-2019, 07:53 AM
(07-08-2019, 11:21 PM)tyFlow Wrote: Raycasted VRay texmaps aren't supported by tyFlow because tyFlow has no way of reading their values directly. The values are determined at rendertime in the VRay engine itself.
As for scaling by proximity...that's actually an interesting problem. Currently it's a raw multiplier giving values from 0-1 whereas in your case it would need to be additive or something. I'll have to think about that.
ah im glad its not just me being nooby

regarding the vray distance texture, to me its always been a bit of a mystery how it works, because, i appreciate the concept of a texture calculated at rendertime, but it can also be used to control various modifiers (displace/vol select etc) and the result seen interactively in the viewport. it can also be used by forestpack, to scale trees based on the distance to a target.. again, this is interactive and visible in viewport. i guess tyflow is different since there is no fixed "base" geometry to calculate the effect with.
for the scale by proximity, id imagine a simple distance/near/far/bias setup, would give all necessary control.