04-03-2019, 12:21 PM
Hey,
I´m just starting to play around with tyFlow, which is just sooo much fun, figuring out all the cool new stuff I can do within Max...
After just "doodling" for a while with that warm fuzzy feeling in my tummy only tyFlow or true love can give you...
I decided to go into it a bit deeper and see what I don´t get.
So here is my first in depth trial, destroying a snowman:
And here is the flow:
![[Image: 2weyk90.jpg]](http://i63.tinypic.com/2weyk90.jpg)
A couple of questions:
1. I want the grains not to react to gravity, before the sphere hits it. I put the sphere as a collider in the birth even, added a physxSwitch and set it to dynamic sleep (and also tried kinematic) and then in the second event I set it to dynamic wake. But gravity still starts in the first event. What am I doing wrong here?
2. I´m trying to make the snow stickier, so it breaks off in bigger chunks. I increased the steps in the tyFlows "particle Bind solver" to 50 and higher, but its still not sticky enough. And when increase steps above 50, after a certain point it looks like there are particles disappearing. So, how do I make it stickier? There are a couple more settings in different places I´m considering:
A) "Stiffness" in the particle Bind operator
B) "Stretch" in the particle Bind operator under "Break"
C) "Stiffness" in the particle physics operator under "Collision force".
3. Does it make a difference in for the voxelisation, if I just stack three spheres on top of each other, or if I create a connected, closed mesh?
4. Right now the collision sphere is just crudely hand animated.
Ideally I´d like it to be a dynamic rigid body, interacting with the snowman. How do I generally go about this kind of setup? (one flow interacting with another one)
I´m just starting to play around with tyFlow, which is just sooo much fun, figuring out all the cool new stuff I can do within Max...
After just "doodling" for a while with that warm fuzzy feeling in my tummy only tyFlow or true love can give you...
I decided to go into it a bit deeper and see what I don´t get.
So here is my first in depth trial, destroying a snowman:
And here is the flow:
![[Image: 2weyk90.jpg]](http://i63.tinypic.com/2weyk90.jpg)
A couple of questions:
1. I want the grains not to react to gravity, before the sphere hits it. I put the sphere as a collider in the birth even, added a physxSwitch and set it to dynamic sleep (and also tried kinematic) and then in the second event I set it to dynamic wake. But gravity still starts in the first event. What am I doing wrong here?
2. I´m trying to make the snow stickier, so it breaks off in bigger chunks. I increased the steps in the tyFlows "particle Bind solver" to 50 and higher, but its still not sticky enough. And when increase steps above 50, after a certain point it looks like there are particles disappearing. So, how do I make it stickier? There are a couple more settings in different places I´m considering:
A) "Stiffness" in the particle Bind operator
B) "Stretch" in the particle Bind operator under "Break"
C) "Stiffness" in the particle physics operator under "Collision force".
3. Does it make a difference in for the voxelisation, if I just stack three spheres on top of each other, or if I create a connected, closed mesh?
4. Right now the collision sphere is just crudely hand animated.
Ideally I´d like it to be a dynamic rigid body, interacting with the snowman. How do I generally go about this kind of setup? (one flow interacting with another one)