07-09-2019, 06:27 PM
(This post was last modified: 07-09-2019, 06:37 PM by sdewitt108.)
(07-08-2019, 11:14 PM)tyFlow Wrote: The subdivide step is a Subdivide operator applied to particles, so the faces sliced with the Voronoi operator are properly subdivided and ready to be converted into cloth. Otherwise they won't have the resolution required to sim correctly.
The recursion is the result of sending particles from the subdivide event back to the cloth conversion event. That's what I mean by "reconvert"....ie, repeat from the start
The only animated parameter I have is the inflation of the modify bindings. That is how I am getting the first division (from what I understand). Once the halves start their motion they are soon offscreen.
It seems like you must be using some force of some sort to keep them into the spherical shape that they assume?
Am I just missing something really basic? (my vote would be for that one)
I've attached a screen grab of the flow I have.