Curved Motion Blur With Force Built-In-Noise?
#1
I have a pretty simple flow with Force operator that uses both layers of built-in-noise (perlin + turb) set to a small enough scale to get some nice small direction changes.  However I cannot get the motion blur to respect any sub-frame curvature and instead always renders linear.  I've checked all of the following are true...

Vray Motion Blur set to 8 geometry samples

Tyflow main settings set to 8 Time steps per frame

The Force operator has "simulate subframes" enabled. 

I've also tried rendered as both triangle mesh and vray instances.

Perhaps I'm overlooking something?
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Curved Motion Blur With Force Built-In-Noise? - by mitchfx - 07-09-2019, 09:49 PM

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