07-11-2019, 04:52 AM
Set your Surface Test timing to "on event entry" or else it will continually deactivate particles over time. Increase the radius setting of your collider to help prevent stuck verts.
You can SkinWrap the flow, sure...but it's probably easier to setup your wheat as a tyActor mesh skinned with a couple of bones, turn those bones to PhysX rigidbodies with bindings between them and a binding to the ground, and then blow them around.
You can SkinWrap the flow, sure...but it's probably easier to setup your wheat as a tyActor mesh skinned with a couple of bones, turn those bones to PhysX rigidbodies with bindings between them and a binding to the ground, and then blow them around.