07-11-2019, 06:38 PM
(This post was last modified: 07-11-2019, 06:40 PM by sdewitt108.)
(07-11-2019, 04:02 AM)tyFlow Wrote: The spherical shape is caused by really low binding stiffness which causes all the bindings to essentially reach equilibrium.
Even with this direction, I find it unclear. What is "really low"?
Are you talking about the "binding stiffness" in the first cloth bind? The second? Or is this the stiffness in the modify bindings?
I have tried all of them to minimal effect. Only changing the numbers in the second cloth bind (convert) seems to do anything, and all I can get it to do is to make the original shapes larger after the division. It does not stop the pieces from flying offscreen.