07-12-2019, 08:33 AM
Err...
How do I actually bind actor first bone to surface with Physics?
I created actor (wheat mesh skinned with couple of bones), I created Tyflow and distributed it on the ground mesh, applied physics, and everything works great.
However, I can't actually manage to stick the first bone on the ground, and the rest to be driven with physics.
I even look at the balloon sample, but couldn't recreate it.
I've tried property test, object bind, surface test...
https://i.ibb.co/tbNZRzP/Screen-01.jpg
Thanks in advance.
How do I actually bind actor first bone to surface with Physics?
I created actor (wheat mesh skinned with couple of bones), I created Tyflow and distributed it on the ground mesh, applied physics, and everything works great.
However, I can't actually manage to stick the first bone on the ground, and the rest to be driven with physics.
I even look at the balloon sample, but couldn't recreate it.
I've tried property test, object bind, surface test...
https://i.ibb.co/tbNZRzP/Screen-01.jpg
Thanks in advance.