Wobble multiple levels
#6
Err... 
How do I actually bind actor first bone to surface with Physics? 

I created actor (wheat mesh skinned with couple of bones), I created Tyflow and distributed it on the ground mesh, applied physics, and everything works great. 
However, I can't actually manage to stick the first bone on the ground, and the rest to be driven with physics. 
I even look at the balloon sample, but couldn't recreate it.  Confused

I've tried property test, object bind, surface test... 
https://i.ibb.co/tbNZRzP/Screen-01.jpg

Thanks in advance.
  Reply


Messages In This Thread
Wobble multiple levels - by d4rk3lf - 07-09-2019, 03:46 AM
RE: Wobble multiple levels - by tyFlow - 07-11-2019, 03:46 AM
RE: Wobble multiple levels - by d4rk3lf - 07-11-2019, 04:42 AM
RE: Wobble multiple levels - by tyFlow - 07-11-2019, 04:52 AM
RE: Wobble multiple levels - by d4rk3lf - 07-11-2019, 04:57 AM
RE: Wobble multiple levels - by d4rk3lf - 07-12-2019, 08:33 AM
RE: Wobble multiple levels - by tyFlow - 07-12-2019, 08:42 AM
RE: Wobble multiple levels - by d4rk3lf - 07-12-2019, 09:20 AM
RE: Wobble multiple levels - by tyFlow - 07-12-2019, 09:25 AM
RE: Wobble multiple levels - by d4rk3lf - 11-07-2019, 10:12 AM

Forum Jump: