07-12-2019, 08:42 AM
PhysX Bind -> Collider. Then make sure the object is in a PhysX Collision operator above the PhysX Bind operator.
Wobble multiple levels
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Messages In This Thread |
Wobble multiple levels - by d4rk3lf - 07-09-2019, 03:46 AM
RE: Wobble multiple levels - by tyFlow - 07-11-2019, 03:46 AM
RE: Wobble multiple levels - by d4rk3lf - 07-11-2019, 04:42 AM
RE: Wobble multiple levels - by tyFlow - 07-11-2019, 04:52 AM
RE: Wobble multiple levels - by d4rk3lf - 07-11-2019, 04:57 AM
RE: Wobble multiple levels - by d4rk3lf - 07-12-2019, 08:33 AM
RE: Wobble multiple levels - by tyFlow - 07-12-2019, 08:42 AM
RE: Wobble multiple levels - by d4rk3lf - 07-12-2019, 09:20 AM
RE: Wobble multiple levels - by tyFlow - 07-12-2019, 09:25 AM
RE: Wobble multiple levels - by d4rk3lf - 11-07-2019, 10:12 AM
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