07-22-2019, 06:07 PM
The Property Test matID thing is a bug...I forgot to convert the 0-based values I store to 1-based values. This will be fixed in the next build...for now the workaround is to do what you're doing (subtract 1 from your desired test value)...and keep in mind with the next release you'll want to undo that workaround in your scene.
I can't repro the second issue. Perhaps you can share a scene file? In my tests custom properties works fine in saving/loading the proper matID values.
Also worth noting you don't need to use custom properties at all in that scenario, if I understand what you're wanting to do....matID overrides will carry through to particles even if you change their shape.
I can't repro the second issue. Perhaps you can share a scene file? In my tests custom properties works fine in saving/loading the proper matID values.
Also worth noting you don't need to use custom properties at all in that scenario, if I understand what you're wanting to do....matID overrides will carry through to particles even if you change their shape.