Is true that with Vray Next CPU Update 1 Velocity pass is calculated, but the big problem is that if I sent the render in a render farm there's no consistency with the animation, there'll be a frame with a position a little bit different from the position calculated by another PC. So i used tyCache for that, but there's no way to calculate velocity pass with the tycache, I exported an alembic mesh e reimported in max but seems that there's no velocity information either in CPU & GPU. The motion BLUR in camera has the same problem of the velocity pass.
Hope to help.
Bye
P.S.: I've to downgrade from VrayNEXT Update 2.1 to Update 1 because it seems works better with tyFlow.
Hope to help.
Bye
P.S.: I've to downgrade from VrayNEXT Update 2.1 to Update 1 because it seems works better with tyFlow.