Color particles by custom values
#2
Right now there's no way to change the regular particle display (ticks, dots, etc) with color values, but you can definitely set color values on the particle geometry with whatever data you'd like. You can do this with a Mapping operator (in Continuous timing mode), set to assign mapping values from custom data channels (either float or vector). Then you can assign whatever data to those channels that you want (using a script or Custom Properties operator) and use either a Vertex Color diffuse map or something else like a Gradient Map to interpolate between the assigned values on your particle geometry.

The reason I don't have a way to change the colors of the particle display (ticks, dots, etc) is that those are purely GPU objects and I don't want users to be confused as to why colors assigned to particles don't reflect their renders (because those particle colorings wouldn't be able to directly translate to geometry color without using the method described above).

I'll try to include some examples of how to do the color mentioned above in the example files at some point...it's very simple.
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Messages In This Thread
Color particles by custom values - by insertmesh - 04-03-2019, 12:54 PM
RE: Color particles by custom values - by tyFlow - 04-03-2019, 02:31 PM
RE: Color particles by custom values - by peshang - 04-12-2019, 06:36 PM
RE: Color particles by custom values - by tyFlow - 04-12-2019, 10:28 PM

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