VrayVELOCITY Pass Strange Behaviour
#12
(07-25-2019, 02:58 PM)tyFlow Wrote: Please see the documentation regarding "strict determinism" for an explanation as to why multiple computers are returning different results

Ok I'll do that!


Anyway I found a solution with the last release of Tyflow and the Vray Next Update 1 combination.

Instead of the tyChache export (or Alembic), I use Vray Proxy Mesh export.

Seems that with that export method the velocity pass (as the Motion BLur in camera) it's calculated in GPU & in CPU and I can send it to the render farm without any problem. Heart


Thanks Ty
  Reply


Messages In This Thread
VrayVELOCITY Pass Strange Behaviour - by madmatt - 07-16-2019, 12:40 PM
RE: VrayVELOCITY Pass Strange Behaviour - by madmatt - 07-26-2019, 09:13 AM

Forum Jump: