animated object following flow
#1
hey flowers!

is there a possibility to have an object animated via morphtarget and then use that keyframed object as an actor following the flow?

what's the right approach on this ? 
the worms scenefiles tyson prepared do the exact thing i want to achieve but they are rigged with bones and then animated. 

do i have to make a bone rig ? 

cheers!

edit #2: i think i'm missing something. sorry for reediting, this is making me nuts. i have a plastic bag that i want to act like a cloth - with all the forces applied slowly floating upwards.
at the same time, i want the bag shape to be overall animated. i've done that with making it a tyactor.

tyflow doesn't seem to take the animation into account. i've attached my 'flow'


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Messages In This Thread
animated object following flow - by cedric - 07-30-2019, 09:25 AM
RE: animated object following flow - by tyFlow - 07-31-2019, 05:22 AM
RE: animated object following flow - by cedric - 07-31-2019, 01:27 PM
RE: animated object following flow - by tyFlow - 07-31-2019, 03:11 PM
RE: animated object following flow - by cedric - 08-04-2019, 09:01 AM
RE: animated object following flow - by tyFlow - 08-05-2019, 01:31 AM
RE: animated object following flow - by cedric - 08-06-2019, 02:53 PM

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