07-30-2019, 01:04 PM
hey,
I´m still struggling with materials in tyFlow and keep running into the same issues...
1. I can´t seem to find a proper way to tell tyFlow to always use the shape instance materials.
Not sure if this only happens after I assign a multisub material to the whole tyFlow (or tyCache).
2. I can´t figure out how to properly assign material IDs to shapes that already have mutiple IDs assigned.
I´d assume they´d just inherit their IDs through the shape op, but for example, after I spawn particles and have them use another shape instance with a different multisubmat assigned, they just inherit the parents material.
its all still a bit confusing and I´d like to know:
-if there is sort of a hierarchy, what tops what (shape MatID/Instance material tops material OPs MatID or the other way around, instance material override overrides everything etc.
-if there is an option to "unassign" a multisub material in the tyCache (or if we could have that options), or why the "Load instance materials" doesn´t override the assigned material...
Hope this doesn´t just sound like confused ramblings...
I´m still struggling with materials in tyFlow and keep running into the same issues...
1. I can´t seem to find a proper way to tell tyFlow to always use the shape instance materials.
Not sure if this only happens after I assign a multisub material to the whole tyFlow (or tyCache).
2. I can´t figure out how to properly assign material IDs to shapes that already have mutiple IDs assigned.
I´d assume they´d just inherit their IDs through the shape op, but for example, after I spawn particles and have them use another shape instance with a different multisubmat assigned, they just inherit the parents material.
its all still a bit confusing and I´d like to know:
-if there is sort of a hierarchy, what tops what (shape MatID/Instance material tops material OPs MatID or the other way around, instance material override overrides everything etc.
-if there is an option to "unassign" a multisub material in the tyCache (or if we could have that options), or why the "Load instance materials" doesn´t override the assigned material...
Hope this doesn´t just sound like confused ramblings...