Material Inheritance
#1
hey,

I´m still struggling with materials in tyFlow and keep running into the same issues...

1. I can´t seem to find a proper way to tell tyFlow to always use the shape instance materials.
Not sure if this only happens after I assign a multisub material to the whole tyFlow (or tyCache).
2. I can´t figure out how to properly assign material IDs to shapes that already have mutiple IDs assigned.
I´d assume they´d just inherit their IDs through the shape op, but for example, after I spawn particles and have them use another shape instance with a different multisubmat assigned, they just inherit the parents material.

its all still a bit confusing and I´d like to know:
-if there is sort of a hierarchy, what tops what (shape MatID/Instance material tops material OPs MatID or the other way around, instance material override overrides everything etc.
-if there is an option to "unassign" a multisub material in the tyCache (or if we could have that options), or why the "Load instance materials" doesn´t override the assigned material...

Hope this doesn´t just sound like confused ramblings...Smile
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Messages In This Thread
Material Inheritance - by insertmesh - 07-30-2019, 01:04 PM
RE: Material Inheritance - by tyFlow - 07-31-2019, 05:25 AM
RE: Material Inheritance - by insertmesh - 07-31-2019, 09:27 AM
RE: Material Inheritance - by insertmesh - 08-01-2019, 07:50 AM
RE: Material Inheritance - by insertmesh - 08-27-2019, 12:30 PM
RE: Material Inheritance - by tyFlow - 08-27-2019, 02:21 PM
RE: Material Inheritance - by insertmesh - 08-28-2019, 08:01 AM

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