07-31-2019, 05:25 AM
The (VRay) Instance Material overrides should always be taking precedence over any assigned materials to the flow/cache. If you find this is not the case, let me know, since that would be a bug.
You can use the Display Data operator to view materials applied to particles and see if they're remaining consistent with your expectations related to your flow's event logic.
Disabling "load instance materials" in the tyCache should prevent the cached material overrides from being applied. In that case the material assigned to the tyCache itself would be applied to everything.
You can use the Display Data operator to view materials applied to particles and see if they're remaining consistent with your expectations related to your flow's event logic.
Disabling "load instance materials" in the tyCache should prevent the cached material overrides from being applied. In that case the material assigned to the tyCache itself would be applied to everything.