04-03-2019, 02:59 PM
Hey d4rk3lf! I remember you 
Yes you're right...the material operator only works with VRay Instances (as it says in the little info panel on it). To get materials to work with regular mesh particles, just assign the material to the tyFlow object itself. From there, if you want different sub materials for different particles, you can assign material IDs to particles in various ways and then just add the corresponding material to the Multi-Subobject material applied to the flow.
You can make a grain simulation with whatever mesh you want. Just adjust the grain radius in the Particle Physics operator to match whatever size you actually want your grains to be. My default the radius will contour to your particle scale, but you can make it fully independent with the 'absolute radius' spinner.
You can use the max vortex spacewarp but there are some issues with default max spacewarps that make their influence a little strange at times. That's why I included the tyVortex force.
Thank you for the crash report! I'll look into the issue and try to get it fixed. For now, you can try just using the Copy/Paste right click menu on the material button....those should work.

Yes you're right...the material operator only works with VRay Instances (as it says in the little info panel on it). To get materials to work with regular mesh particles, just assign the material to the tyFlow object itself. From there, if you want different sub materials for different particles, you can assign material IDs to particles in various ways and then just add the corresponding material to the Multi-Subobject material applied to the flow.
You can make a grain simulation with whatever mesh you want. Just adjust the grain radius in the Particle Physics operator to match whatever size you actually want your grains to be. My default the radius will contour to your particle scale, but you can make it fully independent with the 'absolute radius' spinner.
You can use the max vortex spacewarp but there are some issues with default max spacewarps that make their influence a little strange at times. That's why I included the tyVortex force.
Thank you for the crash report! I'll look into the issue and try to get it fixed. For now, you can try just using the Copy/Paste right click menu on the material button....those should work.